University Project

Devil:Angel was a University design project I worked on, in brief I designed a game around the concept of multiple playthroughs with branching narratives and outcomes, one which could support double crossing and backstabbing, allowing the game to tell several different stories across multiple playthroughs. A brief overview of the game is shown below, along with the various game design documents and level design documents/maps.

Intro

With just seven days before the world ends, wield the power of light and darkness to end the stalemate war between two insane deities before time runs out.

Overview

The player experiences up to seven days of trials within the world of Aesha, overcoming adversaries as they work toward one of several possible endings.

Each time period within these seven days is divided into morning, afternoon, evening and night gameplay sections. Players are free to decide which course of action to take as they progress through the game and are encouraged to seek out the events that drive the narrative forward. Many events are hidden or triggered by non-conventional means, promoting player choice and intuitive thinking. Devil:Angel adopts an innovative seven-day plot progression mechanic which assists in delivering a streamlined game experience, backed by a powerful, branching narrative. In game terms – the player is given a total of seven days to wrest the world back from the two demented gods. The player must explore the game world, travelling through various areas and triggering events.

Key features of the Seven Day system:

  • Time will not advance until the player activates a plot trigger.
  • Due to the nature of the game, there will often be numerous separate triggers/events open to the player, each leading down a different plot path.
  • Advancing the plot via a trigger/event will also move time forward to the next period.

Process of Design Document

Process of Design (DEVIL_ANGEL)

Game Concept Document

Game Concept Document (DEVIL_ANGEL)

Level Design Document

Level Design Document (DEVIL_ANGEL)

Level Map

The Level Map for Golden Lands

Early renders of the greybox and basic textured environment layout