University Project

The Legend was a written piece produced as part of an assessment to create and detail the narrative for a game of our team’s own design. Essentially a creative writing exercise within the trappings of a video game. My role in the project involved liaising with my other team members during the onset of the project to note down and bounce ideas off of the other team members. Following on from these creative meetings, a base setting was agreed upon and I set about writing out the world overview, backstory, introduction and the later planned story developments (last four levels) that would unfold in the main game. Other team members continued to contribute and give feedback as we worked on our own individual sub-tasks toward the greater goal. The back-story I produced is shown below, the in-game story can be read in the narrative document below. James de Silva is responsible for the dialogue and Andy worked on the artwork to accompany and embellish the game world and its characters.

Back-story

The game is set on the ethereal space cruiser, The Legend, which has drifted through space for aeons. The Legend takes the form of a large, ghostly whale-like behemoth, its service record includes such feats as inadvertently colliding with innumerable planets and the wanton destruction of anything remotely resembling civilisation. While most planets do not survive the encounter and are reduced to atomic dust, a precious few remnants of these once thriving civilisations miraculously survived the collision and have rebuilt their society atop The Legend.

This has resulted in a rich and diverse series of cultures springing up across the various habitable regions of the cruiser. In total there are five fledgling kingdoms nestled upon the interstellar transport, with most enjoying a peaceful, if shaky alliance of sorts? The whole setup focuses on conjuring up a surreal game world and little mind is paid to practicality.

The Legend has become infamous throughout the galaxy, and is primarily viewed as a symbol of woe, due in no small part to its tendency to actively seek out and collide with nearby colonised planets.

The Races of The Legend:

Narrative Document & Appendices for The Legend