Since the release of the Command & Conquer Remaster, I’ve created and released several mods and custom single-player missions on Steam Workshop.

Mods – C++ DLL Steamworks Distribution

Shroud / Fog of War Remover – Tiberian Dawn

This mod edits the C++ source code to allow the player to disable the map shroud. This had to be done in a particular way as revealing what is under the shroud in the normal fashion automatically triggers single player map events.

Shroud / Fog of War Remover – Red Alert

As above, but tailored to Red Alert

Safe Commando Demolition


Rebalances the game by disabling infantry spawning from buildings destroyed by a Commando’s C4 ability.

Maps – Custom Singleplayer Missions – Steamworks Distribution

All maps are custom singleplayer missisions, utilising C&C’s scripting system to drive both the AI and mission events.

GDI – 1. Expendable

First mission I designed and implemented in C&C. Pits the player against 2 NOD bases and frequent attacks.

GDI – 2. PR Disaster

NOD will receive regular reinforcements from off-map in the form of GDI vehicles. Designed to be a small, close quarters map where the AI will attack from all angles.

GDI – 3. Dishonored

Makes use of advanced AI scripting using AttackTarCom’s bit-shifting so that the AI strongly favour attacking the structure the player must defend.

NOD – 1. Icebreaker

Commando mission requiring the player to distract GDI forces before sneaking into their 2 bases to accomplish their objectives.

NOD – 2. Promised Land

Base assault mission where GDI hold a heavily defended chokepoint. Key to winning relies of efficient and fast use of stealth units and co-ordination.

NOD – 3. Ion Storm

Designed to make GDI’s super weapon more threatening. The AI will use 3 consecutive Ion Cannon blasts against the player in conjunction with airstrikes and ground assaults.

All Mods & Maps
https://steamcommunity.com/id/terra_ex/myworkshopfiles/